For instance, with our first press release, we used a quote from Jack about the nature of RocketFuse's beginnings. I thought it was fine, it gave some insight into the gamejam nature of the team's development. But for a little while we toyed with the idea of using some fabricated quotes. Following are some startlingly falsified quotations we almost used:
"I felt sorry for [RocketHand's programmer] Rob, y'know," explains designer, baker and programmer Jack Casey, "He'd put on his astronaut helmet and go to his corner to play with this cardboard rocket all day. So we agreed to make this game so he could move on. Rob, if you're reading this, just let it go - you won't get to be an astronaut. Ever."
"We had this big discussion," said designer and snow-board prodigy Brad Power, "About what it means to us to be indie. Could we sell a game? Are we allowed to commercialise our work? Are we even allowed to let someone else look at it when it's, y'know, finished? We didn't really come to any conclusion by the end, so I snuck it onto the App Store when Rob and Jack weren't looking."
"I don't know much about it to tell the truth," said head honcho Jason Hutchens. "I've been busy writing code to send a new lunar shuttle into orbit while on a cruise vacation. Let me know if the game's any good, will you?"
With tongue firmly in cheek, I will press onwards to make people aware of our existence. It's a big internet!, but I've got a MacBook and a cheese sandwich to see me through.
In other BIMBAMTHWOOSH news, I have Marvel Ultimate Alliance 2, and I think I may go have a dally with it before the awesome TEAMUP* action next weekend.
-Anthony
*Dibs on Gambit mother'uckers.
hello elvis!